Fancying herself a goddess, SHODAN takes over the space station she's on and has the humans on board killed or horribly converted into cyborgs to be used as her puppets. In the sequel, SHODAN is revealed to be the creator of the monstrous being called The Many that assimilates innocent humans and enlists the help of the player character to destroy her wayward creation. SHODAN disposes of those in her way and reveals she plans to resume her goals of conquering humanity or replacing it with a sea of perfect machinery. I don't know many other ways to say that.There's a few, but as a rule, it's any level where it's difficult to find the cyborg conversion without just exploration.Hoppers are the most infamous example, and are hated by most of the original System Shock's fans, unlike most enemies they turn around pretty fast, deal an insanely high damage hitscan, are pretty chunky and will be very common.The Security-1/2 Robots can be a massive pain, their constant habits of being able to quickly turn around, deal massive damage, lack of damage counters (barring the late game Skorpion, and melee Laser Rapier), and rather large health pools make them annoying to deal with throughout the entire game.Crossover Ship: Plenty of people ship SHODAN with other wicked rogue AIs from other video game series, including GlaDOS, Durandal and AM.Disdaining humans, SHODAN is viciously emotional and hatefully sadistic and cruel, stopping at nothing to achieve the godhood she craves. Making games wholesale from scratch isn't exactly a thing they've done. I'm not saying that they don't have any talent, but. They worked with the community a lot for System Shock Enhanced.Īnd the upcoming System Shock Remake is being made in Unity. Like, a lot of their "work" for the GOG and Steam editions of System Shock 2 comes from Fan Patches. Worries me a lot, actually.įor the most part Night Dive specializes in making old games work on newer PC hardware, getting the rights to those games and putting them up on digital distribution things. They own SHODAN.Īnd the fact that Night Dive aren't listed in the copyright on that page. The idea of them working with a third-party to outsource development on a new installment would make sense.īut they own the System Shock IP, and the brand, and the name. I mean, Night Dive has mentioned that they aren't quite equipped to make a new game from scratch.
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